Fallout 4 Modern Weaponry

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Fallout 4 Modern Weaponry 3,8/5 5539 votes

There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type.

Sim SettlementsThis mod by kinggath gives you a completely new way to create settlements by introducing a SimCity like system: zone your settlements for residential, commercial, industrial, and farmland, and your settlers will build their own homes and stores and farm their own crops. Your settlement will grow on its own as NPCs make changes and improvements to their buildings without you having to micromanage them or place every last stick of furniture yourself. Transfer Settlements ⭐If you build a cool settlement, why not share it?

Weaponry

This mod allows you to package up any settlement as a blueprint and transfer it to a different save game or even upload it and share it with other players. You can even choose to pack up livestock, tamed creatures, power connections, and even Sim Settlements plots. VTO (Vertical Takeoff Outpost) Mod ⭐It's a Vertibird you can live in. It's doesn't technically fly—its movement is more akin to fast-travel—but you can plant craftable landing zones around the world and move your Vertibird to them. The living quarters are small, and the 'bird needs to be fed a supply of coolant, but it's a sweet-looking home with a customized crafting bench and mounted turrets to keep the neighbors away.

Fallout 4 Modern WeaponryFirearms

Fallout 4 Modern Firearms Tactical Edition

Place EverywhereAdding much more flexibility and freedom to your settlements, Place Everywhere lets you move previously static objects like workshop benches and put them wherever you like. You can also build anywhere on your settlement—in trees, in the water, and even inside other objects. Red collision warnings are a thing of the past.

Requires the Fallout Script Extender, which you'll find of this list. Salvage BeaconsTired of carrying all the junk you find in the world all the way back to your settlements? This mod gets your settlers to lend a hand. Craft salvage beacons at your chemistry station, and when you're out exploring and your pockets get full, just fill a container with your junk, drop a beacon on it, and your settlers will come and collect everything for you. They'll then place it in your workbench, saving you the trip. Workshop Synth ProductionWith so much focus on building things in Fallout 4, it's surprising Bethesda didn't think of this themselves.

This mod will let you craft your own settlers in your workshop. Synthetic settlers.

Switch off your radio beacon, because now you can populate your various outposts with (hopefully) friendly Synths. DIY just jumped to the next level. Wall Pass-Through Power ConduitsRunning power lines around your Fallout 4 settlements just got a lot easier with this useful mod created by Daedragon. Since you're building with crummy, rusty metal walls full of holes, or wooden ones that would be a snap to make holes in, why can't you run power lines right through them? This mod adds conduits you can snap into place on the back of standard ones to allow power lines to pass through your walls. Works with your roof, too. Basement LivingNeed to get away from your crowds of dead-eyed settlers for a little quiet time?

Basement Living adds 10 standalone basements and bunkers to give you your very own cozy retreat. You can attach a basement to any settlement you wish, and each comes with a fusebox that provides 100 power, and a workbench so you can decorate it however you like. You don't have to stick to the settlements Fallout 4 gives you. Now you can make your own pretty much wherever you like. This mod adds campsites which can be placed in the area of your choosing, and if you're happy with the location you can turn it into a fully-functioning settlement. You can build as many as 10 new settlements, and dismantle them as well.

Faction Housing OverhaulIt's nice that factions give you living quarters when you join them, but their offerings are typically not somewhere you'd really want to spend much time. These mods turn those faction dumps into more beautiful and spacious living quarters with workbenches, a gym, lovely decorations and plenty of extra storage space. It's available for, the,. Manufacturing ExtendedIf you've got the Contraptions Workshop DLC for Fallout 4, you'll definitely want this mod which vastly improves your settlements' factories. It adds a number of commonsense features, like conveyor belts that will take junk directly from your workshop's inventory and deposit completed items back into it.

It also gives you new machines like looms for creating Vault outfits and faction gear, a power armor forge, a distillery for manufacturing cola and booze, and forges for melee and fist weapons. There's even an auto-butcher, for breaking down creatures (and people) into meat, bone, and leather. Better SettlersThe settlers who answer to your radio beacon are typically a bit.

Most of them are dressed roughly alike, and they can be hard to tell apart without personally dressing them up differently. This mod adds over 150 new settlers so the vacant-eyed corn-growers who arrive on your turf will have a bit more personality. Another mod, will give them unique names as well. Looks MirrorIn case you want to tweak or change your character's looks after you leave your home at the beginning of Fallout 4, you can do so at a plastic surgeon. This mod gives you the option of doing it from any of your settlements as well, by adding a mirror to your workshop.

Simply place the mirror on any wall you want, and using it will bring up the menu that allows you to change your appearance. OCDecoratorDecorating your settlement can be irksome, and even after carefully placing loot items on shelves or tables they can and probably will be knocked over later by some clumsy settler or companion (or you). This mod not only makes placement of items easier (loot items are now movable just like static objects when using the workshop menu), but lets you lock them in place so they can't be toppled. Higher Settlement BudgetThe size of your Fallout 4 settlements is pretty severely restricted: they can only get so big and use so many objects.

That stinks if you're building a big 'ol base and suddenly have to stop. The Higher Settlement Budget mod fixes this, though keep in mind adding more object may lessen performance or even crash your game. HomemakerHomemaker gives you more options for your settlements.

It includes two new plantable crops, more walls and fences, 30 new types of lights, and new containers like ammo boxes and lockers. You can even use meat bags, if you like storing your extra supplies in bags of meat.

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After a short hiatus to focus on some of Fallout 4's new DLCs, we're back for more mods of the week! With the G.E.C.K. Already in closed beta, the modding community is exploding with new content and is ready for the dedicated tools it needs to truly overhaul Fallout 4 like they’ve done every other Bethesda title before it. Campsite - Simple Wasteland Camping (and HD Sleeping Bags)The Commonwealth is a dangerous place, but within that danger is a lot of beauty, and sometimes all you want to do is take it all in at your campsite. Unfortunately, camping is, for the most part, not part of the Fallout 4 experience. But with Survival Mode on the way, everyone was hoping that we would see some kind of ability to build a camp anywhere and everywhere to make saving in a bed simpler, and to add to the general survival feel of the game. But as of the last patch, there's no hint of these mechanics on the horizon.Yet, what are mods for if not to add and, at times, improve on the experience of a game?

And thanks to the work of the highly talented modder fadingsignal, camping in all its wonderful wood-smokey glory is now more than a viable option. The mod titled Campsite – Simple Wasteland Camping (and HD Sleeping Bags) does exactly as advertised, allowing you to craft a number of items that, when activated, will create a small modular campsite anywhere in the Commonwealth.This includes tents, sleeping bags, campfires, even a custom pet bed for Dogmeat (with custom relaxing animations), all of which can be placed (and picked up) in any space with enough room to accommodate the gear, with absolutely no settlement or workshop requirement. This is one of the more well thought out mods we've seen so far in Fallout 4, and we highly recommend giving it a try.

Almost every item has a distinct purpose, and is meant to both make real world sense and add heavily to the camping experience you've been hoping for from Fallout 4. Random friendly NPCs and companions will even join you by your campfire and relax while you take it all in, which adds a strange feeling of community in the vastness of the Commonwealth's wasteland.See a full breakdown in. Unlimited Companion Frameworks. The Commonwealth can be a lonely place, and recruiting a friend can be a welcome change to the hundreds of Super Mutants, Feral Ghouls, and Raiders that are only interested in tearing your skin off one inch at a time. Yet with so many companions to choose from in Fallout 4, it can be frustrating to pick just one, especially when it means that everyone's favorite companion, Dogmeat, has to stay at Red Rocket all by his lonesome.Fortunately, modder Expired6978 has the solution in the form of Unlimited Companion Framework, a mod that makes it possible to recruit an unlimited number of gun-toting pack mules to carry you from Vault 111 to the Institute. There are a few limitations to keep in mind – only the first 15 companions you recruit will have open dialogue options, after which any additional troops you add to your army will only generate a generic dialogue response like any random nonessential NPC. Although, if you ever feel the need to travel with more than 15 companions you might want to reconsider your difficulty rebalance.

Visible Weapons - 3 rd Person Holster. Immersion can be a tricky thing to nail down in any video game, but one of the most common and simple illusion breakers we see in today's RPGs seems to be over holstering and unholstering your weapon. Yes, we understand that there's no way we can have all sixty of our rifles latched to every square inch of our body, but there's something so satisfying about seeing your favorite gun or melee weapon strapped to your thigh or your back – it looks cool and it's comforting somehow to know that it's within easy reach in the event of trouble.

Whipping a rocket launcher or a sniper rifle out of our left butt cheek or the roomy confines of our PipBoy just isn't the same.Modder registrator2000 snatched the concept up and created Visible Weapons - 3 rd Person Holster to compensate, a mod that allows you to strap your equipped weapon to your brawny shoulders whenever it isn't in your hands. Keep in mind that this mod is the exact opposite of standalone and requires one of a number of companion mods that add apparel models for the holstered version of your weapons. There are a number already out that support the vanilla guns and melee weapons, but some modded weapons may not have proper support yet. This mod allows you to link the real time weapon item with the apparel equivalent, and will swap between equipping the two. So you can have a sniper rifle on your back and a katana in your hand, or a pistol on your hip and a shotgun on your back, depending on your preference.

Scouter by Ruddy88. There's nothing like waking up in the Commonwealth and going on a grand and epic quest searching for Dragonballs-errr, Shaun, I meant looking for Shaun. Either way, having a Scouter on hand is always helpful, and does a lot to raise the cool factor of your character as much as it helps scout out the enemy.Enter Ruddy88's Scouter mod, which adds several in-game Dragonball Z themed Scouters that can be tricked out with Night Vision, a Targeting HUD, a Tracking Module that functions like a Recon Scope, and, as a special treat, a Focus Enhancer which acts like a dose of Jet when aiming down the sights of your gun. It might not reveal an enemy's power level, but there's already a perk for that so we can't judge. For the ultimate experience, be sure to hand these over to all your companions, especially Dogmeat. Modern Firearms (Gunsmith Edition).

There's nothing quite as satisfying as good ol' gunpowder and lead. Although the Commonwealth is chock full of interesting and unique weapons, there's something to be said for having a reliable, high damage bullet bouncer to ventilate a pack of roaming Feral Ghouls before they rip all the tender bits off your corpse. Despite the fact that almost every other Fallout game has both modern and pre-WW2 weaponry, Fallout 4 has a particular focus on some of the more archaic lead bangers and completely ignores the fact that over a hundred years of weaponry development occurs before the great war hits the fan. Sure, we have lasers guns, plasma throwers, and gauss cannons but let's face it, gunsmiths weren't going to simply ditch traditional firearms after the combat rifle.The good news is that mods are to the rescue once again, and modders Idlesheep and WhiteShades have us covered with Modern Firearms (Gunsmith Edition), which adds eight fully tweakable weapons to the game based off of the famous AR family, and a few other fan favorites. All of the weaponry is loaded into the level list, which means every enemy has the potential to spawn and use these new pieces of kit right out of the Vault, making it more than just a cool weapon mod but a nice gameplay change to boot.Check out all of.