Rpg Maker Creating Own Autotile

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Hey guys, I have been tearing my hair out all morning. I searched through Google, forums and such about making my own tilesets and I tried some of them with little to no result. What I know is that each tile is 32.32pixels and it is important that the width of the Tileset png is 256 pixels. An auto-tile is a tile that when placed on a map will automatically correct itself and other nearby auto-tiles to make a coherent transition between nearby related tiles. In RPG Maker 2000 and RPG Maker 2003 auto-tiles are included in the tileset image. In RPG Maker XP, auto-tiles are separate.

The problem with asking for a tool for that is like asking the computer to create art - we don't have real A.I. Yet, the human is still a lot faster on that than any computer, and computers lack creativity.OK, creating an autotile is not entirely the same - but it appraoches that limit.If you follow the first link above to the anatomy of an autotile you can see how an autotile is created from a larger map sequence. That could be automated - but nothing could make the computer create that larger map sequence. That still needs a human artist.The artists on RMW are regularly cursing and avoiding to make autotiles as far as possible - because they are difficult to make. And no one has made a generator available as far as I know in all the decades of autotile use in RM. Originally posted by:The problem with asking for a tool for that is like asking the computer to create art - we don't have real A.I.

Yet, the human is still a lot faster on that than any computer, and computers lack creativity.OK, creating an autotile is not entirely the same - but it appraoches that limit.If you follow the first link above to the anatomy of an autotile you can see how an autotile is created from a larger map sequence. That could be automated - but nothing could make the computer create that larger map sequence.

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That still needs a human artist.The artists on RMW are regularly cursing and avoiding to make autotiles as far as possible - because they are difficult to make. And no one has made a generator available as far as I know in all the decades of autotile use in RM. There is so many tools like this I was just trying find one for RM:P Tiled had a tool that I used before and made my own set with it years ago to make auto tiles.It's not hard at all to make the tools you just need someone experienced in that area to make the tool. Someone who spent a lot of time with map editor and stuff had a lot of experience to make a simple script for it.So in the end the devs here should of made one too but then again those devs who made RPG Maker does not even exist on here:P. Originally posted by:most likely you misremember an editor for regular tiles - unfortunately autotiles are not regular tiles.If there really is a program that can create autotiles from regular tile sequences, please link - you'll get standing ovations from a lot of people I actually made videos on it I don't think I used auto tiles on this I ended up just using many layers.Odly enough RPG Maker never really supports many layers but these are also Basic Auto Tiles idk the term for it but the ones that automatically put their borders etc on. But there was also set of them I had that merged on the same layer as say water or sand etc.

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I've been working on a program to paint/generate autotiles for the past 3 months.Currently has:1. A painting surface with an autotile layout.2. A mirroring brush that mirrors correctly to all the different tiles as you paint.3. A rudimentary UI for picking the brush color.4.

A command prompt for entering commands.5. Hotkey combinations that execute some command prompt commands.I'd like to start a kickstarter to keep working on it.Not sure how far I want to go with it. Maybe make it like the MSPaint95 of auto-tile generation?Simple, with nothing you don't need.My profile pic at the time of writing this: (2017.03.22 (YYYY.MM.DD) is currentlysomething I generated via painting on the canvas for about 60 seconds.-John Mark.

Last week, we looked at how autotiles go together from a technical perspective. This is useful, but this week, we’re instead going to walk through making one from start to finish, using a process that will create perfectly tiled autotiles every time.Ok, so maybe I lied last week. I’m not going to make an autotile myself.

I’m a terrible artist. So I’m going to take one from the RTP, and then walk you through a foolproof process on how to construct that autotile to properly tile.Trust me, we’re better off this way.So the first thing you want to do is to make a base tile. This tile will be what the autotile looks like when it is completely surrounded by itself in the editor. It will need to tile properly itself, meaning its top and bottom patterns and left and right patterns match up.Note: Again as with the last tutorial, for ease of viewing in this blog post, all of the images are blown up to 2x their normal size.Now, copy and paste that base tile across all 6 sections of the autotile.If your base tile isn’t looking right at this point, your initial pattern is not tiling correctly: you need to edit it until it does!Next, let’s create the editor image for the tile. You may think this seems a bit out of order, but it will let you create the 4 inside corners of your autotile so that you KNOW they match up.

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So, working in the top 48×48 pixels, draw a border around the edges. Make sure that you keep each corner inside it’s 24×24 quarter tile.Now that we have that done, let’s copy the 24×24 pixel sections of the corners into the inside corner sections in the lower 4 sections of the autotile.By doing it in this order, we GUARANTEE that the corners will match up with one another, which as we learned in the last tutorial, is necessary for the autotiles to work properly.Our next step is to fill in the rest of the border on the lower 4 sections of the autotile. Make sure to keep all of the border within the 24 pixels around the edge! If any of your autotile edge bleeds into the 48×48 portion in the center of those 4 sections, it will make your autotile fail to tile properly.An important thing to check at this stage though is that the straight edges tile properly as well. Because of how they connect to the corners they should already match up correctly, but its generally a good idea to make sure. Take each straight edge (48 pixels worth of distance, starting 24 pixels from the edge of each corner of the lower 4 autotile sections, and copy paste it in a line to make sure it tiles.Repeat this for all four edges, and you will know for certain that every part of your autotile you have created so far will autotile correctly! The only thing left is the outside corners.First, to do the outside corners, let’s rearrange our pieces in another file.

You want to do this because it is the easiest way to make sure they match up with what they need to match up with. First, put the top right section into the center of your workspace. Then, take the straight edges and place them around it. Now, take the 24×24 sections around each corner and switch them diagonally, making a cross like path.

It is important that you make sure you are using the correct straight edge piece for each side. Watch the image below CAREFULLY! Now you can fill in the outside corners, and move that piece back into the autotiles upper right section!And that’s it!

You know have a completed autotile. This order and process will ensure that every portion of your autotile that should match up, will match up!Hopefully this has made things a bit easier for you to understand!