Warband Damage To Friends

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Warband Damage To Friends 4,9/5 1947 votes
  1. Warband Damage To Friends List

Every time I assign a fief, I get +20 with the lord I assign it to.I also get -5 with every other lord.Now given that I have 8 lords. If I assign everyone a fief, thats: 20 - 5 - 5 - 5 - 5 - 5 - 5 - 5 = -15;So basically my the more fiefs I capture the more I am hated. This is definately a flaw in the game.I hear that having a family as your lords means it instead goes up for everyone. But lets be honest, its hard enough getting Lords on your side, Im sure not dropping all my existing and then trying to get more from scratch. Im at war, I need them.Also, I guess I could assign all fiefs to one Lord til they hit 100, then move on to the next. But the negative I will gain with the lords would be huge.

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Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009. Mount&Blade: Warband was released on Xbox one and PlayStation 4 in September 2016 A prequel, called Mount&Blade II: Bannerlord, will follow Warband soon. As Warband is an expansion of the original game, there were many improvements made. Jan 31, 2014  Hi! So, the 'Damage to Player' option, does that effect the amount of damage theplayer avatar receives or the damage of all the players troops? Mount & Blade: Warband. No it says 'Damage to Friends'. That could be interpreted as allies? Missions are a system that rewards players for completing in specific objectives in-game. They are often associated with game-related events. Throughout the game's formative years, missions were not tracked within the client and rewards were distributed manually by Riot Games Inc., which was.

Warband Damage To Friends List

And could lead to them deserting.I tried this TweakMB. It doesn't find the files. I select Floris 1.50. Im running Floris 1.53. How can I do it manually. I cant find the right info online.

In game, you can consult with all your lords before appointing a fief, then appoint the fief to the lord who has the most supporters amongst other lords. This should limit the negative relations hit to the lords who did not support the lord who eventually gets the fief.Failing that you can modify your game using the module system to lessen the relationships hit. IF you're not familiar with modding the game and the module system this can be a bit of a challenge, but the way to do it is:Find the file modulescripts.py, and look for the script givecentertolord.Find the line: (valclamp, ':relationwithliegechange', -5, 3)This line signifies that the relationship change between lords and liege when awarding fiefs varies between -5 and 3.

Change those values to whatever you like, for example -1, 20.Note that this change will also affect other kings, so this makes getting their vassals harder.To make the change only affect the player, change the line by this piece of code: (trybegin),(eq, ':factionleader', 'trpplayer'),(valclamp, ':relationwithliegechange', -5, 3), ##CHANGE THIS LINE HOWEVER YOU'D LIKE(elsetry),(valclamp, ':relationwithliegechange', -5, 3), #THIS WILL BE FOR ALL OTHER KINGDOMS(tryend)Again, change the values in the above piece of code to whatever you want.Source:. Without resorting to cheating, you make handle the issue by:. As it was already said, consulting lords on what do they think, and give the fief to the most popular lord lowers the penalty (or it should). Hosting feasts frequently, it allows you to quickly restore the losses.

Obtaining good relationships with lords that you invite in advance, before they become your lords. Probably limiting the amount of lords you have at the very beginning.Yes, it is supposed to be hard to be a good ruler and maintain good relationships with everyone!